Quicky wrote:ShogunRua wrote:I don't understand the point of this project.
You have some valid points, but I think you don't realize is that this project is just a tiny piece in a much larger puzzle. You cannot solve the larger puzzle without investigating the individual pieces, especially not in a graduation project like mine.
I don't see how this is related to anything I wrote above.
Quicky wrote:ShogunRua wrote:For starters, the biggest regulator of mood after watching a film would simply be its quality. I'm annoyed after watching a bad film, and happy after seeing a good one, regardless of what genre either is in.
That is your opinion, not a scientific fact. There is very little scientific literature about the effect of movies on people's mood,
There are no "scientific facts" at all when it comes to a study like this. However, rating being the biggest predictor of mood is not just "my opinion", it's common sense.
If people rated a film highly, then that typically means they enjoyed it. Ergo, we can expect an improvement in their mood.
If you have some startling data that suggests this is false (
that people's moods remain the same or even worsen from films they really like), I would like to see it.
Quicky wrote:but in the limited data I have collected already thus far, it is quite clear that the correlation between mood and genre seems stronger than the correlation between mood and rating. I don't think you can deny that most people will feel very different after watching Black Swan than after The Artist, even though they might love both films (as I do myself).
You know why this is?
It's because of the narrow and imprecise selection of moods in your project. (I will write more about this below)
Human beings can simultaneously feel several parts happy and several parts melancholy, for instance.
Quicky wrote:I don't know if you've had a look at my web application, but at no point will it ask you to label your mood. It definitely *is* more complicated than simply "angry", "sad", or "happy". That is why I'm using the
AffectButton, a scientifically validated tool to measure emotion/mood, which allows people to represent their mood in a dynamic smiley rather than discrete labels.
"Scientifically validated" by whom, exactly? Using a smilie face to describe my internal emotional state feels absurd, and I wouldn't even know how to do it accurately. What the hell do some of those facial expressions mean?
The only interpretation I can gather is that some are more "angry", others "sad", others "happy", and still others "neutral". It seems like a very convoluted method that is still based on those same discrete labels, and is a piss-poor way of indicating one's emotions.
Seriously; since when has a smilie face picture ever accurately described anyone's mood better than those same discrete labels? (And yes, the latter is imprecise and limited, too)
Apparently, I am not the only person that feels this way, looking through other comments.
Quicky wrote:This is your best point and I mostly agree. Mood and influences on mood will definitely vary a lot from individual to individual. However, I'm convinced that there are also general trends, which I hope to uncover with this research.
Like I wrote before, general trends in such projects usually don't improve specific recommendations for individuals.
For instance, the statement "60% of boys prefer playing basketball to baseball" does not tell a specific boy which of those he would rather play himself.
Quicky wrote:The reason I'm looking for general trends, rather than individual influences is simple: limited resources. I'm doing a graduation project which I'm paying out of my own pocket and in which I have to rely on the goodwill and effort of people like you.
Why are you paying out of your own pocket? Does your university not have research grants, fellowships, and aren't you being paid yearly by them?
Quicky wrote: I don't work for a large research institution or a big entertainment website like Netflix or IMDb. In other words, I don't have the resources to gather the thousands and thousands of datapoints that you would need to uncover and model individual influences on mood.
You kind of missed the point. All the resources in the world wouldn't allow you to do this.
Quicky wrote:ShogunRua wrote:Thirdly, your project ignores variety in terms of movie selection. I'm sure that something like "comedy" probably works best for the greatest variety of pre-moods. So what?
After watching 3-4 comedies in a row, someone will want a change of pace.
Sure, but how often will people watch 3-4 comedies in a row in a short time span? I'm aiming for the general population here, not for a movie buff who watches two movies per day and is checking off the TSPDT list.
What exactly does being a "movie buff" have to do with my comment, exactly?
I can watch 3-4 comedies in a row over the span of 2 whole months, and I might still be burnt out on them. Obviously, fatigue with a certain genre is important, yet you see how convoluted its implementation becomes?
Quicky wrote:At no point do I claim that my project on itself will allow people to make more efficient movie-watching choices, and if I did, I apologize, as that is not what the project in itself will do. I do think it is a valuable first step in a much larger project to investigate the role mood plays in movie-watching and how it can be used to improve people's movie watching experience.
Oh? I thought
"1) I want to improve and enrich people's movie watching experience."
meant allowing people to make more efficient movie-watching choices, no?
Anyways, I don't believe this project will aid in this, for the reasons mentioned above, as well as several other ones.
As far as revealing general trends, the way the study is set up, the variables that are includes and the ones that aren't, the lack of existing theory/mathematical models that are used, I don't think you can find a phenomenon that
1) Is sufficiently unexpected/surprising.
2) Rigorous enough to hold up in a larger, better-implemented study.