Wings: The Air Mail Game

Wings: The Air Mail Game

1928
Card game, Racing
Players are dealt 5 Mail Cards. A player starts his turn by drawing a Mail Card and playing as many cities in sequence as possible. He then draws cards to refill his hand and may play new cards drawn if they continue his city sequence. When he can no longer play red cards he draws 1 card from the blue deck and follows its instructions. These range from High Speed Cards which allow him an extra turn, to Delay Cards which he plays on an opponent; the opponent must play a Release Card before he can
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Wings: The Air Mail Game

1928
Card game, Racing
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