Shamus
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Shamus
1982
Shooter
Inspired by the arcade game Berzerk, the objective of the game is to navigate the eponymous robotic detective through a 4-skill level, 128-room maze of electrified walls. The ultimate goal at the end of this journey is "The Shadow's Lair". Shamus differs from Berzerk in having a persistent world instead of rooms that are randomly generated each time they are entered. (wikipedia.org)
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