Carmen Sandiego's ThinkQuick Challenge
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Carmen Sandiego's ThinkQuick Challenge
Carmen Sandiego's ThinkQuick Challenge
Carmen Sandiego's ThinkQuick Challenge
1999
Educational
The object of the game is to get past Carmen's KnowBots and correctly answer questions to capture Carmen's Master Thieves. There are three difficulty levels, that cater for three age groups respectively and start players with a certain number of Energy Points. KnowBots will try to stop the agent from disabling them (or delay the destruction and automatic surrender of 1/2 of the code that reveals the suspect's location) by challenging them to several rounds of trivia questions (wikipedia.org)

Carmen Sandiego's ThinkQuick Challenge

1999
Educational
Avg Percentile 42% from 1 total ratings

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Rated 26 Mar 2019
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