uses cookies to recognize visitors and provide a better experience. Learn more about how we use cookies in our privacy policy. By continuing to use the site, or by pressing agree, you are giving your consent to our use of cookies.
login | register
0 game ratings

Game Freak - 265 Game Ratings

Member Since: Sep 29, 2013

Location: Bielefeld, Germany

more Recent Ratings
90 96% Dark Souls II: Scholar of the First Sin (2015) - May 26, 2020
"My favourite Souls game so far, distinctly better than Demons and DS1. I liked the level design and the difficulty felt just right, with some pretty hard optional bosses (the two snow pets took me several hours). I liked the ambush-oriented enemy placement. My main problems were the two final bosses (two of the easiest fights in the game) coupled with a fairly limp main story. The whole Aldis thing felt perfunctory and was obviously tacked on. Oh, and Frigid Outskirts really needed a bonfire."
77 72% Nioh (2017) - Apr 30, 2020
"The combat mechanics are fun and the level design is usually quite interesting. The main problem is that the game is waaaaaay too long for its own good, and there's not enough enemy variety to stave off the creeping sense of ennui. The story is basically non-existant, which is probably for the better. And the Diablo-inspired loot system can just sod the heck off. "
84 90% Nier (2010) - Mar 31, 2020
"Great storytelling, but getting the different endings is quite repetitive. I think I actually preferred the smaller game world over the sprawling expanses of Nier: Automata (which I played first and liked less)."
85 92% Demon's Souls (2009) - Mar 12, 2020
"I played Demon's Souls after Dark Souls and was surprised to find that I enjoyed this game more. The bosses are wonderfully varied and interesting, the level design is mostly very elegant (5-2, I hate you), and there are some beautifully atmospheric moments."
75 65% Might and Magic II: Gates to Another World (1988) - Oct 26, 2019
"Much worse than the first game. The area design feels less interesting, the encounter density is much higher - to the point of tedium -, and some of the design is super trolly (the final puzzle being a prime example). The first game felt almost perfectly paced for my playstyle, granting me the final tier of spells just when I finished the game. By contrast, MM2 is much longer, more repetitive, and replaces the steady stream of cool new spells with a slower, more numbers driven progression. Ew."
84 90% The Dark Queen of Krynn (1992) - Sep 27, 2019
"The 11th Gold Box game, and the final one I played. I think this is the best game in the series by a narrow margin; Pool of Radiance is better paced and has mercifully few random encounters, but DQoK has greater enemy variety, more complex area design, and a wider range of useful spells. And while it does have areas with unlimited random encounters, they're not nearly as annoying as in Pools of Darkness. I also think it's the best written Gold Box game, but that doesn't mean all that much."
78 75% Death Knights of Krynn (1991) - Sep 09, 2019
"People generally seem to prefer this game over its predecessor Champions, but I liked it a little less; there were too many random encounters (particularly in that damn dwarf village) and the glut of magic-resistant or -immune undead enemies was less interesting and more tedious to deal with than the various types of draconians in Champions. On the plus side, characters now automatically re-memorize the spells they have cast without requiring the player's input at every single rest."
85 92% Might and Magic Book One: The Secret of the Inner Sanctum (1986) - Aug 30, 2019
"I liked this a lot more than I had expected, possibly because I used a UI mod ("Where are we?") that added an automap and made the gameplay mechanics a lot more transparent. A hugely enjoyable game, with the cleverly designed open world and the varied selection of useful spells being particular highlights. "
80 79% Champions of Krynn (1990) - Aug 30, 2019
"A strong start to the Krynn trilogy. This was the 9th Gold Box game I played, so the gameplay felt extremely familiar by this point; this game's biggest innovation were the draconian death throes, which were pretty fun to work around. The relative paucity of random encounters makes this one of the better GB games."
65 52% Divinity: Original Sin (2014) - Aug 25, 2019
"A good turn based combat system, but the game is too long and too bloated for its own good; it stops feeling fresh and interesting about halfway through. If it were a 30 hour game, my rating would be much higher. And why the heck can't you speed up the animations? Don't give me that "it would break co-op" nonsense, I'm playing single player! Apparently they made the same mistakes with the sequel."