Game Freak - 250 Game Ratings
Member Since: Sep 29, 2013
Location: Bielefeld, Germany
|90 96%||Wizardry VI: Bane of the Cosmic Forge (1990) - Apr 11, 2019
"Much better than the first five Wizardries. No more super-difficult roguelike gameplay, greater complexity in character building, and really good level design. The writing is pretty goofy, which suits me just fine. The PC version is rather technically limited with lacking sound design and only a single tileset, but the SNES port addresses these shortcomings quite nicely. A very good game. "
|78 76%||Buck Rogers: Matrix Cubed (1992) - Mar 30, 2019
"There's a lot to like about Matrix Cubed, and the quest design is among the best in the Gold Box series. I also like the combat a bit better than in the previous game, with the increased difficulty encouraging the use of rocket launchers and grenades. One major flaw is the absurd amount of random encounters in later areas, which really drag the game down."
|80 80%||Buck Rogers: Countdown to Doomsday (1990) - Mar 25, 2019
"Feels like a breath of fresh air compared to Stormfront's tepid entries in the series. Fun writing and novel design ideas help to push the Gold Box franchise forward, and the relatively short playing time (perhaps 12 hours) doesn't bother me at all. The non-combat skills are rarely used, but their inclusion is laudable. However, the heavy focus on ranged attacks and absence of a magic-like system (partially replaced by grenades) do lead to a slightly more simplistic combat experience."
|69 57%||Treasures of the Savage Frontier (1992) - Mar 23, 2019
"Treasures was my 6th Goldbox game, and it's the most bland and uninspired entry I've played so far. The setting is snoozingly generic (apart from Farr Windward), the storyline barely exists, and combat encounters are easy and samey. This is also the first time I've found a narrative bug in a GB game (don't go to Neverwinter before the crown tells you to!). The core gameplay is still solid and levelling and looting remain fun, but this game seems distinctly worse than its predecessors."
|72 61%||DOOM (2016) - Mar 16, 2019
"I hate checkpoint save systems, so that's problem number one for me. Problem number two is the fact that the game runs out of new and interesting content quite a while before the endgame. The final few levels just feel like more of the same, and the base gameplay simply isn't as addictive as it was in the original."
|76 70%||Assassin's Creed Odyssey (2018) - Mar 10, 2019
"It's quite fun and the production values are impressive, but the gameplay is a little too shallow for a game of this scope. Some of the writing is good too, but the quest structure encourages superficiality."
|78 76%||Subnautica (2018) - Feb 19, 2019
"Very fun, but the endgame got slightly tedious - the travel times were just a bit too much, and the resource gathering is inherently repetitive. I would also have liked the ability to make my own map in the game."
|69 57%||Sunless Sea (2015) - Feb 16, 2019
"Fine writing, but boy does the gameplay get boring."
|74 66%||Deponia Doomsday (2016) - Feb 12, 2019
"Felt relatively easy compared to my memories of the previous three titles. The storyline is certainly complex, but I don't think the gameplay benefitted as much from that as it could have. Game played in the original German, which I confidently assume to be far superior to any localization."
|77 74%||Warframe (2013) - Jan 25, 2019
"Surprisingly fun, though way too easy."