Game Freak - 259 Game Ratings
Member Since: Sep 29, 2013
Location: Bielefeld, Germany
|78 76%||Death Knights of Krynn (1991) - Sep 09, 2019
"People generally seem to prefer this game over its predecessor Champions, but I liked it a little less; there were too many random encounters (particularly in that damn dwarf village) and the glut of magic-resistant or -immune undead enemies was less interesting and more tedious to deal with than the various types of draconians in Champions. On the plus side, characters now automatically re-memorize the spells they have cast without requiring the player's input at every single rest."
|85 92%||Might and Magic Book One: The Secret of the Inner Sanctum (1986) - Aug 30, 2019
"I liked this a lot more than I had expected, possibly because I used a UI mod ("Where are we?") that added an automap and made the gameplay mechanics a lot more transparent. A hugely enjoyable game, with the cleverly designed open world and the varied selection of useful spells being particular highlights. "
|80 80%||Champions of Krynn (1990) - Aug 30, 2019
"A strong start to the Krynn trilogy. This was the 9th Gold Box game I played, so the gameplay felt extremely familiar by this point; this game's biggest innovation were the draconian death throes, which were pretty fun to work around. The relative paucity of random encounters makes this one of the better GB games."
|65 52%||Divinity: Original Sin (2014) - Aug 24, 2019
"A good turn based combat system, but the game is too long and too bloated for its own good; it stops feeling fresh and interesting about halfway through. If it were a 30 hour game, my rating would be much higher. And why the heck can't you speed up the animations? Don't give me that "it would break co-op" nonsense, I'm playing single player! Apparently they made the same mistakes with the sequel."
|30 34%||Cultist Simulator (2018) - Aug 24, 2019
"Some nice writing, but rather tedious to play."
|69 56%||Pillars of Eternity II: Deadfire (2018) - Aug 18, 2019
"Bloated in every respect - too many pointless battles, too much meaningless dialogue, too many forgettable quests, too much time spent on interminable loading screens. Some of the turn based battles are really fun though, especially in the Seeker, Slayer, Survivor expansion."
|79 78%||Darkest Dungeon (2016) - Aug 06, 2019
"Fun gameplay with a great sense of style, but beating the game requires some inordinate grinding. The combat also relies heavily on the surprise factor of RNG, which makes it much less tactical than it could be."
|71 58%||Wizardry VII: Crusaders of the Dark Savant (1992) - Jul 11, 2019
"Way too bloated, with huge stretches of empty wilderness padding out the game world. The UI is also the worst in the series; managing the inventory is grossly convoluted in keyboard mode, but switching to mouse mode turns off a bunch of useful keyboard controls for no good reason. Having a constantly looping music track on the inventory screen was another mistake. There's still a good game underneath all the annoyances, but both Wiz 6 (SNES version) and Wiz 8 are much better."
|76 70%||Spycraft: The Great Game (1996) - May 23, 2019
"The game's biggest strengths are its setting (I love modern day spy stories) and the varied types of puzzles and minigames that keep the gameplay lively. A few branching decisions and non-linear elements are also appreciated. Downsides are a somewhat erratic plot and the low quality of certain heavily interlaced FMV sequences, which were a bit difficult to watch. Puzzle difficulty was usually quite low."
|90 96%||Wizardry VI: Bane of the Cosmic Forge (1990) - Apr 11, 2019
"Much better than the first five Wizardries. No more super-difficult roguelike gameplay, greater complexity in character building, and really good level design. The writing is pretty goofy, which suits me just fine. The PC version is rather technically limited with lacking sound design and only a single tileset, but the SNES port addresses these shortcomings quite nicely. A very good game. "