Game Freak - 243 Game Ratings
Member Since: Sep 29, 2013
Location: Bielefeld, Germany
|69 59%||Sunless Sea (2015) - Feb 16, 2019
"Fine writing, but boy does the gameplay get boring."
|74 67%||Deponia Doomsday (2016) - Feb 12, 2019
"Felt relatively easy compared to my memories of the previous three titles. The storyline is certainly complex, but I don't think the gameplay benefitted as much from that as it could have. Game played in the original German, which I confidently assume to be far superior to any localization."
|76 72%||Warframe (2013) - Jan 25, 2019
"Surprisingly fun, though way too easy."
|76 72%||Gateway to the Savage Frontier (1991) - Jan 20, 2019
"Gateway may have been intended as a bold experiment to answer one of the great questions in RPG design: is it possible to reduce a Gold Box game's difficulty to absolute zero? Apart from a single optional battle (which is thankfully quite fun), this is far easier than SSI's Gold Box games. Most other design elements have also at least mildly declined. It's not a bad game, but it's my second least favourite Forgotten Realms GB game (staying ahead of SotSB due to a lack of tedious mega-maps)."
|72 62%||Ash of Gods: Redemption (2018) - Jan 12, 2019
"A good Banner Saga-style game with more complex gameplay mechanics and some great art, but the version I played (at release) had some major translation issues. You should probably play it in the original Russian if you can."
|35 40%||Wizardry V: Heart of the Maelstrom (1988) - Jan 12, 2019
"The classic Wizardry formula was suitable for short, focussed scenarios where the capricious RNG mechanics could be tolerated or alleviated without becoming unbearably frustrating. Sadly Wizardry 5 is a big scenario with huge maps and some extremely tough enemies. This game tested my patience; ultimately I just grew bored of grinding and save scummed my way through the final battle. Happy to be done with it. On a positive note, the encounter frequency is pleasantly low. [played on PSX]"
|4 18%||Wizardry IV: The Return of Werdna (1987) - Jan 03, 2019
"Chock full of instadeaths and nearly impenetrable puzzles. Oh, and there's a death timer that ticks in real time, so be sure not to dawdle! I quickly resorted to a step-by-step walkthrough combined with heavy savescumming to beat the game, and even then it felt too random and obscure to be much fun. The constant random encounters felt supremely tedious with only a single character, and the battles were far too RNG driven. On the upside, the game has a nice sense of humor. [played on PSX]"
|81 83%||Pools of Darkness (1991) - Jan 02, 2019
"Turning back towards the winning formula of Pool of Radiance, PoD offers a more open world than the previous two games. It also finally introduces a bottomless item stash. The level design is the best in the series, with an adventure inside a giant beating heart as a particular standout. The main reason why I'm rating this game lower than PoR is the glut of random encounters in some of the main quest areas; having a hostile encounter every three steps is just too much."
|75 69%||Secret of the Silver Blades (1990) - Dec 26, 2018
"Distinctly worse than its two predecessors due to two key faults: an overreliance on ridiculously oversized, mostly empty maze areas (just use the maps in the cluebook for those), and the mostly linear map progression. The combat and itemization are still good, and some of my biggest annoyances with the series are alleviated (a storage vault! easy Heal spamming! teleportation!), but this one's no classic."
|5 19%||Underworld Ascendant (2018) - Nov 18, 2018
"Bad. Beneath the screwy savegame system and mountain of glitches lies a content-starved dungeon crawler with braindead AI and an extremely limited loot selection. The developers were bragging that UA was "an inch wide, but a mile deep", which is absolutely bewildering considering how shallow and repetitive the gameplay is. To be clear: I am not rating this game compared to its Kickstarter pitch or as a successor to Ultima Underworld. If I did that, I'd give it a flat zero."