|72 72%||Dig Dug (1982) - Jul 22, 2019
"The levels are very much "more of same, only more hectic" though this is fun for a bit. The sound design carries a lot of weight; there's just something about that little tune starting back up every time you take a step."
|78 78%||Phoenix (1980) - Jul 22, 2019
"A stand-out in the then highly crowded fixed shooter genre, for having a number of interesting enemy patterns (like those birds hatching out of eggs with the separate, regenerating wings), a big and colorful if not especially challenging boss (quite the rarity at the time), and the rarest thing of all, a sense of atmosphere, with its melancholy little tunes."
|53 35%||BurgerTime (1982) - Jul 22, 2019
"A clever premise and cute sounds, though I don't know how many rounds you really want to keep manipulating this enemy AI through. It might have a bit more staying power if you toddled along a little faster and the ladders were a bit more forgiving about being lined up just so."
|64 52%||Galaxian (1979) - Jul 22, 2019
"A strong kick-off to a trend that would dominate for the next few years: Space Invaders retreads with more challenging and creative enemy patterns. The colors really stood out for the time, especially that distinctively twinkly starfield seen in so many of the hacks and conversion kits made for Galaxian hardware."
|45 27%||Devil May Cry 2 (2003) - Jul 21, 2019
"A couple perfunctory "puzzles" and some awkward hopping around searching for health expansions notwithstanding, this is at heart a very straightforward callback to the days of "belt scrolling" beat-em-ups. Slog through a few hours worth of mandatory waves of the same half dozen or so enemy types over and over and you'll be rewarded with some cool-looking bosses to circle strafe around for a while."
|73 73%||Devil May Cry (2001) - Jul 21, 2019
"An influential take on making a more technically complicated and challenging 3D beat-em-up that still moves quickly, with plenty of cheesy flair in the presentation. Can be very challenging if you want it to be, though forging through on the easy mode is very doable."
|87 92%||Castlevania: Rondo of Blood (1993) - Jul 15, 2019
"Well, it does a fantastic job of conjuring the absolute finest presentation the system's hardware could handle. Moreso than other Castlevanias, it really, *really* wants you to plan out and memorize your ideal route for each moment of every level, and things will spiral out of control quickly if you dillydally or let the enemies get in their first hit or two. If that's the kind of challenge you want, this game offers plenty of it, with two very different characters and quite a bit of branching."
|85 89%||Jak and Daxter: The Precursor Legacy (2001) - Jul 14, 2019
"Collectathons were a sensible new direction for Naughty Dog with the Crash series's simpler setup having worn a bit thin, and post-Spyro games of this sort were roughly the direction prestige (and lesser) platformers would take for the PS2 period. Of course, that means there would be many, many titles that play just like this over the next several years. Still, this was among the high-profile ones at the head of that particular wave, with Naughty Dog's typically top shelf production value."
|78 78%||Castlevania: Bloodlines (1994) - Jul 13, 2019
"Decent Castlevania challenge with plenty of midbosses and gimmick levels (flooding, the Leaning Tower, whatever that "illusion" toward the end is, etc.)"
|94 95%||Metroid Prime (2002) - Jul 06, 2019
"Everything great about the Super Metroid formula, translated with impressive fidelity and ingenuity to 3D conventions. The atmosphere, the exploration, and the abilities are perfect; even the platforming is OK for an FPS. I don't know that I'm as wild about the combat as the rest of it, especially as the game throws a lot of it at you towards the end—having to fiddle with multiple gimmicky visors against enemies that hop around taking away your targeting ability just feels excessive. "