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Bio:I'm a writer. I lean towards arthouse cinema, realism and old Italian stuff, and some guilty pleasures include horror, kung fu, and anything strange and unusual. Favorite filmmakers include (in no particular order): Jacques Rozier, Mario Monicelli, Maurice Pialat, Emir Kusturica, Radu Jude, R.W. Fassbinder, Asghar Farhadi, C.T. Dreyer, Antonio Pietrangeli, Dino Risi, Werner Herzog, Lina Wertmüller, Luchino Visconti, Claude Chabrol, Nicolas Roeg, Sidney Lumet, Satyajit Ray, Sam Peckinpah, Sergei Parajanov, John Cassavetes, Michelangelo Antonioni, Lynne Ramsay, Abbas Kiarostami, Woody Allen, Federico Fellini, Nuri Bilge Ceylan, Alan Clarke, Terry Gilliam, Costa-Gavras, Aki Kaurismäki, Jafar Panahi, Douglas Sirk, Ernst Lubitsch, Kaneto Shindo, Jean Renoir, Ermanno Olmi, Cristian Mungiu and Francesco Rosi.
"XCom with evolving enemies. A very worthy instalment in the tradition, more graphics-heavy than Xenonauts, but still lacks air combat (awaiting a very late DLC), has major difficulty balance issues (though those were mitigated by updates) and the soldiers' skill progression system, while better than predecessors, still feels like it could have offered much more depth and versatility."
"Still doubles as one of the greatest management games as well as one of the greatest number-crunching character-development RPGs out there. Sadly, although little bells and whistles are added every year, some systems - such as pep talks, interviews and negotiations - remain half-baked, league playability remains limited without mods, save speed is abysmal, and accumulating bugs and glitches can ruin long playthroughs."
"There are many valid excuses why Deadfire is supposed to be a flop. The setting is tropey, naval combat and some encounters are sketchy, the barbarian's subclasses are all useless to name one balance issue, combat can get very messy, difficulty goes from punishing to easy as you go, etc. But for all its flaws, it's still such a great hardcore RPG with mechanics that are a labour of love. Mechanically, character development offers enough options to invite many, many replays."
"The surrealism of this game was horrific and strikingly insane, enough to make it highly memorable. Sadly, it was punishingly difficult, making you deal with counter-intuitive puzzle elements and with punishing controls all while constantly avoiding near-certain death."