Bio: I write reviews that say more about me than the films I watch. That's okay, I think.
|90 78%||Taboo (1989) - Dec 31, 2020
"All Password/Celebrity games will get 9/10 from me. This one also gives you a list of words you CANNOT use when feeding your partner clues, so it keeps the rival team in action during your turn. The picture at the time of this review shows the original version that had a board for score keeping. Who ever actually used the board?"
|75 25%||Clue (1949) - Dec 31, 2020
"One of my favorite mass market games, and a decent introduction to deduction games. Can it be done better, funner, cheaper? Maybe, yeah, but we're a dumb culture that enjoys saying 'Colonel Mustard in the library with a rope', so Clue will always be good."
|10 5%||Trivial Pursuit (1981) - Dec 31, 2020
"You have one of those friends who ruins Trivial Pursuit by never getting anything wrong? I am one of those friends, and it's not fun for us either."
|95 93%||Dungeons & Dragons (1974) - Dec 31, 2020
"The version from 1992, Rules Cyclopedia, that was what got me into these games. I tried running it a couple years ago, and...it worked! Probably better than the last few times I tried playing AD&D in the modern era. Advice: Use THAC0 to speed up combat, use the skill system to give your characters a little more personality and utility, and let the DM roll thief skills (and read the DM procedure for thief skills — they aren't as broken as the internet says they are)."
|85 55%||Advanced Dungeons & Dragons 2nd Edition (1989) - Dec 31, 2020
"Nostalgia is doing the heavy lifting here as this was the one I played in 6-11th grade. I still like the variety of game worlds, the player kits (though some broke the game while others were useless), and the secondary skill system (admittedly, a better version of that rule was in the not-advanced version of the game). I have no idea if this edition is playable today. I think people may overdose on smarm over THAC0 and not even try. Some jank makes this my 4th favorite D&D, but 1st in nostalgia."
|10 5%||Dungeons & Dragons 3rd Edition (2000) - Dec 31, 2020
"The edition that made me quit role-playing games until 4e came out. I HATE third edition. Unbalanced, poorly written, full of trap options, discrete skill ranks for no reason that makes sense in a D&D game, and a toxic player culture. HOW IS THIS THE ONE EVERYONE LIKES?!?! Ah well, may as well go on dates."
|90 78%||Dungeons & Dragons 5th Edition (2014) - Dec 31, 2020
"My second or third favorite edition depending on my mood. There were a few too many steps back as far as balance and presentation were concerned. Fighters became less interesting, Rangers are useless, what is the point of the DM's guide, why do Wizards have access to 95% of the spells, and why present your game as gridless but have no rules that present any actual alternative to grids? Why do I like it at all? Advantage/disadvantage? Nah, it's cultural. This game broke D&D back into pop culture."
|85 55%||Faxanadu (1987) - Dec 31, 2020
"This one hooked me a lot more than Zelda and at a later age. It's not quite as polished as Zelda 1, but it's moody and interesting, and the combat is actually muuuuch more satisfying than Zelda 2. Great soundtrack!"
|100 98%||Dungeons & Dragons 4th edition (2008) - Dec 31, 2020
"Easy to read equals easy to learn. This one is much more complex than 5e, yet it can be learned without someone having to teach you. Plus, the classes were balanced nicely (the asymmetry was in roles, not in usefulness). Yes, it borrowed a lot from video games. Seeing as how video games borrowed from D&D since forever, how is this a bad thing? You can do all the same stuff here that you can in other D&Ds, but this time they tell you the actual difference between a fighter and a wizard."
|85 55%||The Legend of Zelda (1986) - Dec 31, 2020
"Only liked it a little when I was a kid. Didn't beat it until high school. Don't crucify me for this one. Searching for secrets was a chore if you weren't part of the Zelda in-crowd."