Marvel Ultimate Alliance

Marvel Ultimate Alliance

2006
Action
Role-Playing
Marvel: Ultimate Alliance is an action role-playing video game developed by Raven Software and published by Activision. Players can select teams of four from a range of more than twenty-two playable characters (although some characters are not initially available and need to be unlocked), allowing them to create their own superhero teams or recreate famous teams from the publications. (Wikipedia.org)
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Marvel Ultimate Alliance

2006
Action
Role-Playing
Your probable score
Avg Percentile 49.63% from 51 total ratings

Ratings & Reviews

(51)
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Rated 14 Mar 2018
40
11th
Passed the time when playing with friends.
Rated 24 Feb 2018
64
51st
The writing was over expository and there was some broken shit like Deadpool's entire kit, but I had fun with this. It's a fun tour through many major locales in the Marvel universe, and the cast of heroes you could play with was diverse and fun to use. On the downside, the gameplay is rather basic and doesn't really match the depth of, say, Diablo II.Although, for what it's worth, The game becomes more fun if you try to solo it with one or two characters. Makes you think much more strategically
Rated 02 Oct 2023
85
64th
Character-wise, this is what the MCU should have been but never will be.
Rated 01 Aug 2020
80
59th
Co-op almost always get a higher score than maybe they deserve, and I love ARPGS. That it also has superheroes and was before a time when games felt the need to favour the MCU characters (because they are known), so they could explore whatever story they wanted. Encourages some comic book knowledge with bonuses, action is solid. Could be a little deeper but I didn't care.
Rated 29 Oct 2023
85
63rd
One or two steps too close to casual action, but the gameplay is rock solid, and attaching RPG mechanics to the costumes was a great choice (your yellow and blue wolverine will have a slightly different playstyle to your tanktop and jeans wolverine, for example). The only flaw for me was a personal disinterest in some of the level locations: they were either overdone for the series (vaguely futuristic military/industrial compounds), or outright annoying (Murderworld). Atlantis was cool though.

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