Dark Souls II: Crown of the Ivory King

geniasis
Review by Geniasis
08 Jun 2024
Decent
53rd percentile
85
The expansion Crown of the Ivory King presents itself not merely as additional content to Dark Souls II but as a cathedral of ice in which the eternal drama of suffering and transcendence is staged. Here, the player enters a frozen ruin where every step forward is contested, every flame sputters against the encroaching cold, and yet in this bleakness something radiant emerges.

Nietzsche once declared that man must find joy in the very weight of existence, in the eternal recurrence of hardship. So too does Crown of the Ivory King test the will of its players by thrusting them into desolate snowscapes where despair is not incidental but essential. The frozen city, Eleum Loyce, does not soothe; it confronts. Its enemies are not simply obstacles but heralds of the abyss, figures that remind us of the futility of resistance—until we resist nonetheless.

Gameplay becomes philosophy in motion: each clash of steel, each fall into ruin, each hard-fought return embodies the will to power. To play is to embrace defeat as a teacher and victory as a fleeting affirmation. The mechanics of summoning allies to seal the chaos portals resonate as a parable of human solidarity: even the Übermensch does not conquer in isolation, but rather in the recognition that creation requires the overcoming of chaos through shared defiance.

The cold brilliance of the expansion lies in its refusal of consolation. There is no warmth except what the player forges. The final descent into the ivory king’s domain is no triumphal procession but a ritual confrontation with the abyss itself. The “ivory king” becomes less a character than a symbol of noble ruin—one who, rather than flee the darkness, built his throne atop it, shackling himself to the very void he sought to master.

In this, the expansion mirrors Nietzsche’s challenge: can one look into the abyss and not be devoured by it? Can one create meaning in a cathedral of ice, where even light is brittle and silence eternal? The answer is not given, but demanded.

Thus Crown of the Ivory King is not entertainment in the shallow sense; it is initiation. It invites players into the crucible of despair so that, if they endure, they may emerge stronger, having danced upon the frozen edge of nothingness. In its frost and ruin, the game whispers Nietzsche’s old truth: “One must have chaos within to give birth to a dancing star.”
Mini Review: In Crown of the Ivory King, the abyss yawns with icy indifference, and the player is called to dance upon its edge. Here, struggle is no curse but the crucible of meaning—combat as affirmation, despair as beauty. This is not escape, but initiation: a cold cathedral where the strong learn to create joy from frost and ruin.