Anomia
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Anomia

Anomia

2010
Party, Educational
Draw and reveal a card from the center pile. Does the symbol on your card match another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues. Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention.

Anomia

2010
Party, Educational
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