Emperor: Battle for Dune
Emperor: Battle for Dune
Emperor: Battle for Dune
The Spacing Guild has presented the three remaining Houses (the same as those in the previous games: House Atreides, House Harkonnen and House Ordos) with a unique challenge: a war of assassins on the planet Arrakis. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new Padishah Emperor, Emperor of the Known Universe. (wiki)
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Emperor: Battle for Dune

2001
Strategy
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Avg Percentile 56% from 2 total ratings

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(2)
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Compact view
Rated 08 Mar 2021
83
86th
I love the aesthetic of this game despite how incoherent visuals can be during gameplay. That aside, the game makes interesting use of 3D trajectory which makes unit positioning a good deal more complex where your accuracy is determined by where you place units. Each faction and sub faction also boasts a lot of cool utility and the campaign creates a lot of variety in how you can mix them together. The map design suffers from lacking variety with no real gimmicks, but it's salvaged otherwise.

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