Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

1996
Role-Playing
Strategy
In the year Grann 757, barbarians from the kingdom of Issach siege Darna Castle, and Prince Kurth of Grannvale and his friend Lord Byron of Chalpy set out on a punitive expedition. When the southwestern kingdom of Verdane takes advantage of Grannvale's weakened state to invade, Byron's son Sigurd repels them and launches a counter-invasion. During the campaign, Sigurd meets a mysterious girl named Deirdre. (wikipedia)
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Fire Emblem: Genealogy of the Holy War

1996
Role-Playing
Strategy
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Avg Percentile 74.5% from 6 total ratings

Ratings & Reviews

(6)
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Rated 06 Feb 2018
82
84th
Has a really unique approach to FE in that the maps feel like they're all one big battlefield rather than a bunch of smaller, separate maps focused on a gimmick. It actually feels like a full on conflict, which is complemented by how much darker the plot is in contrast to the rest of the series. That said, the big maps have less variety than future games and it also has a lot of archaic features like its support system. I think the game is a bit overrated, but it's still a damn good time.

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