The Elder Scrolls II: Daggerfall
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The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

1996
Action, Role-Playing
The Elder Scrolls II: Daggerfall is a fantasy open world action role-playing video game developed and published by Bethesda Softworks and released in 1996 for MS-DOS. It is a sequel to The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. In Daggerfall, as in all The Elder Scrolls games, players are not required to follow questlines or fill specific character types. (Wikipedia.org)

The Elder Scrolls II: Daggerfall

1996
Action, Role-Playing
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Average Percentile: 51.24%
17 Apr 2023
100
0th
If you're okay with dying several times in the beginning, you can experience one of the most engrossing RPGs ever... Just, don't play the original, play the Unity remake.
21 Aug 2025
64
51st
The novelty of this game is in its scale but I do think it sacrifices a lot to do this resulting in cookie cutter quests and the towns being ubiquitous in their design and layout. The gameplay is largely a bunch of obnoxious stat checks and exploits and I don't think there's much in the way of making its utility interesting in spite of how complex its character building is. The RNG dungeons can often be goddamn TEDIOUS too. But in spite all that, it's a cool enough novelty I can't totally hate.
03 Dec 2023
80
41st
Daggerfall confronts the player with a labyrinthine freedom, a world so immense it verges on absurdity. Every choice is possibility and burden, offering liberation yet threatening meaninglessness. Its imperfections mirror human existence: flawed, overwhelming, but undeniably alive.

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