Whist
Ignore the 1800 year, this game was invented in 1663. The basic version of the game features fixed partnerships with no bidding. The starting player leads a suit, and then the other players are forced to follow unless they have none of that suit left, in which case they are allowed to either toss a useless card of another suit, or to play a trump. The object of Whist is to acquire tricks in excess of 6, each 1 of which scores 1 point. In this basic form the game usually goes to 5, though 7 and 9
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