flOw
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flOw

flOw

flOw

2006
Simulation
In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow. (wikipedia.org).

flOw

2006
Simulation
Your probable score

Ratings & Reviews

Compact view
Compact view
Average Percentile: 24.4%
09 Jan 2025
68
15th
20 Dec 2023
70
14th
30 Nov 2023
70
36th
22 Oct 2023
70
25th
02 Dec 2022
28
12th
06 Nov 2022
60
26th
23 Aug 2022
80
55th
18 Oct 2021
47
16th
10 Sep 2021
72
30th
01 Jul 2021
53
11th
25 Jun 2021
21
6th
11 Jun 2021
50
26th
10 May 2020
40
1st
04 Apr 2020
73
34th
08 Dec 2019
15
3rd
30 Oct 2019
64
34th
22 Sep 2019
65
9th
18 Sep 2019
71
25th
14 May 2019
91
45th
06 Jan 2019
70
72nd
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