flOw
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flOw

flOw

flOw

2006
Simulation
In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow. (wikipedia.org).

flOw

2006
Simulation
Avg Percentile 24.4% from 20 total ratings

Ratings & Reviews

(20)
Compact view
Compact view
Rated 09 Jan 2025
68
15th
Rated 20 Dec 2023
70
14th
Rated 30 Nov 2023
70
36th
Rated 22 Oct 2023
70
25th
Rated 02 Dec 2022
28
12th
Rated 06 Nov 2022
60
26th
Rated 23 Aug 2022
80
55th
Rated 18 Oct 2021
47
16th
Rated 10 Sep 2021
72
30th
Rated 01 Jul 2021
53
11th
Rated 25 Jun 2021
21
6th
Rated 11 Jun 2021
50
26th
Rated 10 May 2020
40
1st
Rated 04 Apr 2020
73
34th
Rated 08 Dec 2019
15
3rd
Rated 30 Oct 2019
64
34th
Rated 22 Sep 2019
65
9th
Rated 18 Sep 2019
71
26th
Rated 14 May 2019
91
45th
Rated 06 Jan 2019
70
72nd
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