flOw
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flOw

flOw

2006
Simulation
In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow. (wikipedia.org).

flOw

2006
Simulation
Your probable score

Ratings & Reviews

Compact view
06 Mar 2026
3
23rd
09 Jan 2025
62
16th
20 Dec 2023
70
18th
30 Nov 2023
70
36th
22 Oct 2023
70
25th
02 Dec 2022
28
11th
06 Nov 2022
60
26th
23 Aug 2022
80
55th
18 Oct 2021
47
16th
10 Sep 2021
72
30th
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