Bio: My passions: Golden age Japanese cinema, German expressionism, film noir, the cinema of East Asia, silent comedy, 80's body horror, brainy science fiction
||Pillars of Eternity (2015) - Feb 20, 2021
"Like all of Obsidian's games, this is pretty good but comes with lots of issues. Crashes after running an hour. The load screens kill the pacing. Combat is good, really deep, but there's probably too much of it.. Story takes too long to get going but once it does it gets pretty good, shaking itself free of the fantasy genre's Tolkien roots and going off in a different direction."
||Battlefield Heroes (2009) - Jan 31, 2021
"Low Spec, cartoonish WW2 themed Battlefield game, the unloved, forgotten stepchild of the franchise. I ended up spending a lot of time in this game because it was free and because it will literally run on a toaster. Not a bad time waster with three classes, large maps, vehicle play, lots of cosmetics; lots of annoying pay2win features too. The servers shutdown in 2015."
||Fallout: New Vegas (2010) - Jan 22, 2021
"IMHO, despite the wonky framerate, the bugs, the loading screens, and the dingy visual design, this is one of the best open world games ever made, seamlessly combining a deep and flexible rpg quest system with a huge, detailed map bristling with things to do. Every character feels interactive and responsive to your choices. The sense of immersion is so complete that even 10 years after launch its still being replayed and rediscovered. "
||Mlitary Madness (1989) - Jan 18, 2021
"This hex based strategy game has some pretty deep gameplay, with an impressive array of differentiated units (7 kinds of tanks, 3 of infantry, 3 indirect artillery fire, buggies and even transports...) while making you consider movement, terrain and zone of control effects. Positioning units properly can give powerful support bonuses when attacking."
||Subnautica (2018) - Jan 14, 2021
"I like to play this on Freedom without hunger and thirst, but even then the travel times are kind of brutal. Desperately needs a fast travel system. The game is hard enough without the bugs too. When I reloaded a save I respawned in a fire and died. "
||Disco Elysium (2019) - Jan 04, 2021
"The most novelistic game that I have ever played by a mile. A common criticism is that the narrative is pretty linear, with one path for events to take with minor variations; I agree. DE is not that kind of RPG and isn't trying to be. I call it "novelistic" because the game systems are all meant to represent the subjective experiences of the protagonist, his thoughts and feelings. It is as stream of consciousness narrative that it excels."