The Legend of Zelda: The Minish Cap
A pretty good game! Held back from its potential by a few key flaws.
The graphics and music are great, the dungeons and items are good.
The map screen is tedious to use for something that's meant to be regularly checked. Combined with the fact you have to do frequent item swapping, as mentioned below.
It absurdly uses only 2 item slots, when it should have used 3, the L button is unsued in dungeons. And you'll want 1 slot to always be the sword, so effectively it has 1 item slot which you have to constantly change. Open the menu, change the item, use the item, open the menu, change the item, use the item, on repeat.
There's also a new object it introduces called Kinstones, which corrupt the world's exploration and design. Rather than being free to explore the world and discover secrets, the game artificially limits this behind kinstones which are randomly collected throughout the game. And you have to bring them to NPCs, and then they pinpoint exactly where to go. It's very tedious and ruins exploration.
The shrinking aspect is cute, but it doesn't enhance the game.
There's also an elaborate obscure filler quest in town that brings the game down too.
The graphics and music are great, the dungeons and items are good.
The map screen is tedious to use for something that's meant to be regularly checked. Combined with the fact you have to do frequent item swapping, as mentioned below.
It absurdly uses only 2 item slots, when it should have used 3, the L button is unsued in dungeons. And you'll want 1 slot to always be the sword, so effectively it has 1 item slot which you have to constantly change. Open the menu, change the item, use the item, open the menu, change the item, use the item, on repeat.
There's also a new object it introduces called Kinstones, which corrupt the world's exploration and design. Rather than being free to explore the world and discover secrets, the game artificially limits this behind kinstones which are randomly collected throughout the game. And you have to bring them to NPCs, and then they pinpoint exactly where to go. It's very tedious and ruins exploration.
The shrinking aspect is cute, but it doesn't enhance the game.
There's also an elaborate obscure filler quest in town that brings the game down too.
Mini Review: Good dungeon/music/graphic design. Held back from greatness by some poor decisions elsewhere.
Watch the Trailer
