Donkey Kong Jr. Math
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Donkey Kong Jr. Math

Donkey Kong Jr. Math

1983
Action, Educational
Players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. (Wikipedia)

Donkey Kong Jr. Math

1983
Action, Educational
Your probable score

Ratings & Reviews

Compact view
29 Jan 2018
1
6th
Math?! In MY Nintendo game? It could happen to you too...
19 Dec 2023
18
2nd
In the early days of home consoles, there were often these "educational" games that existed more for marketing and public relations reasons than anything. Does using DK Junior as a kind-of-sort-of workable if weird interface for straight-up dry math drills make them any more or less appealing? Hard to say. But it lets you tell skeptical parents you've got educational content in the launch lineup.
31 Jan 2018
25
3rd
All the negative fun you can shake a vine at.
17 Jun 2026
25
2nd
12 Nov 2020
3
2nd
21 Sep 2020
10
10th
18 Nov 2019
30
1st
04 Oct 2018
88
36th
17 Mar 2018
5
2nd

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