Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World
Might and Magic II: Gates to Another World
1988
Role-Playing, Sandbox
After the events of Might and Magic Book One: The Secret of the Inner Sanctum, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON (Central Research Observational Nacelle). The land of CRON is facing many problems brought on by the encroachment of Sheltem and the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun. (wikipedia)
Franchise:
Might and MagicDevelopers:
New World Computing, Iguana Entertainment, MotiveTime, StarCraft, Inside Out, Binary OneAKA:
Might and Magic Book TwoRatings & Reviews
(4)
More Information
Franchise:
Might and MagicDevelopers:
New World Computing, Iguana Entertainment, MotiveTime, StarCraft, Inside Out, Binary OneAKA:
Might and Magic Book Two
Loading ...
Similar Titles
Loading ...
Statistics
Loading ...
Trailer
Loading ...