The Legend of Zelda: The Minish Cap
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The Legend of Zelda: The Minish Cap

The Legend of Zelda: The Minish Cap

The Legend of Zelda: The Minish Cap

2004
Action, Adventure
The Legend of Zelda: The Minish Cap is a top-down action adventure game that tells the origins of the evil Vaati from Four Swords. Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Minish, a race of tiny people and an alternate form that Link can transform into. Unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past, Oracle of Seasons, and Oracle of Ages, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include fusing Kinstones and shrinking to the size of a Minish.

AKAs:

Zelda no Densetsu: Fushigi no Bōshi, ゼルダの伝説 ふしぎのぼうし, 塞尔达传说 缩小帽

The Legend of Zelda: The Minish Cap

2004
Action, Adventure
Avg Percentile 64.49% from 73 total ratings

Ratings & Reviews

(73)
Compact view
Compact view
Rated 10 Dec 2020
88
90th
Well crafted, charmingly presented, and mildly puzzly in the way you'd generally hope for from a 2D Zelda. It's on the easier side, and not as long as some, which isn't necessarily a bad thing, though all the back-and-forth if you try to be thorough about the kinstones can feel a bit like busywork for padding. The shrinking and the little people are a major source of distinct flavor and charm.
Rated 16 Mar 2018
7
82nd
This is a short and cutesy but very solid Zelda game, a bit underground by the series' usual mega-mainstream standards but worth checking out for fans who haven't played it yet. There's nothing exactly new about it besides the "Honey I Shrunk the Link" shrinking mechanic and it being a prequel set before Ganon and the rest of the series, but the world design, dungeons, items, puzzles, bosses, secrets, music, aesthetic - all rock solid!
Rated 04 Mar 2018
57
41st
Minish Cap has a lot of cute novelties but its items are really boring due to how over contextual they are and the game is much more heavier on Zelda's typical garbage puzzle design. The game HAS combat too but outside of boss fights the encounters are a lot more mindless and less considered compared to past Zelda's. The core gimmick is hypothetically cool, but it's utilized more to justify contextual setpieces than to actually function as a dynamic mechanic like LttP's Dark world concept.

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AKAs:

Zelda no Densetsu: Fushigi no Bōshi, ゼルダの伝説 ふしぎのぼうし, 塞尔达传说 缩小帽
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