UFO: Enemy Unknown
UFO: Enemy Unknown
Your probable score
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UFO: Enemy Unknown

UFO: Enemy Unknown

1994
Strategy
Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM - a clandestine, international paramilitary organization defending Earth from an alien invasion. (wikipedia.org)

Franchise:

X-Com

Genre:

Strategy

Developer:

Mythos Games

Publisher:

MicroProse

AKA:

X-COM: UFO Defense

UFO: Enemy Unknown

1994
Strategy
Your probable score
Avg Percentile 71.38% from 60 total ratings

Ratings & Reviews

(60)
Compact view
Compact view
Rated 25 Jan 2018
7
66th
I prefer the reboot because I don't like having to micromanage every muscle spasm in my 12-person squad.
Rated 17 Jan 2023
72
49th
Has a lot of good ideas, but it got repetitive pretty quickly. And the aliens' map-wide psi attacks are just a pointless annoyance.
Rated 29 Aug 2022
0
1st
100 for potential, but you you land in a city, surrounded by aliens, when you shoot they get 3 free shots (even if you don't hit them), and one shot kills you. On Easy mode. Even for 1994 that is some fucking bullshit.
Rated 11 Jul 2018
85
84th
The reboot is better from a playability perspective, but there's something to be said for the jaw-dropping breadth of the original.

More Information

Franchise:

X-Com

Genre:

Strategy

Developer:

Mythos Games

Publisher:

MicroProse

AKA:

X-COM: UFO Defense

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