Bio: Sometimes my tastes are really dumb, and I'm sorry about that. My ratings are just my subjective experience with a film (or game, now) and are usually not intended to label something as "good" or "bad". I just didn't personally connect with something that has a lower rating. Try not to hold it against me :)
Also at the time of writing this my 36th TCI is avgcrtckr so I assume I'm really boring and predictable.
||Detroit: Become Human (2018) - Jun 19, 2018
"It's fairly cliché throughout, but Quantic Dream almost finally manages to make a game fully sensible, and there are some relatively impactful scenes. It even has probably more meaningful player agency than any other game of this type released up until now. Still, near the end of my playthrough I encountered an absurd plot element that I can't fathom how to actually make coherent, and my ending was altered from what it probably should have been because I couldn't convince my character to walk."
||Guitar Hero III: Legends of Rock (2007) - Feb 18, 2018
"The start of a decline, but still fairly enjoyable. Everything is overcharted and as a result many songs are kind of annoying to play. As goofy and dumb as the boss concept was, I kind of enjoyed them."
||God of War (2005) - Jan 28, 2018
"The aesthetics are nice. I think enjoying this game is largely predicated on finding it cool, which it truly was when I played it as a teenager. It's a lot less so in retrospect, but it's still decent fun."
||XCOM: Enemy Unknown (2012) - Jan 28, 2018
"A good game that isn't quite what I wish it was. I enjoy the gameplay in battles quite a bit, but I'm not a big fan of the overarching strategy layer. Squad management is fine but I don't really like the seemingly massive impact of research decisions (which are really hard to evaluate in usefulness until you have already tried them) and the way the game makes you do a lot of "injure and capture" with its enemies. I know that adds some strategy to encounters but I don't enjoy it."