MCProust

mcproust
Member Since
27 Oct 2011
N/A
TCI
183
ratings
0
collections
1
Recent rating
251
Minireviews
4
Starred reviews
1
Recent rating
251
Minireviews
4
Starred reviews
Recent Ratings
89 74%
Silent Hill 3 (2003) - Rated 18 Sep 2026
Not as immediately impressive as SH2: the design is less unified (lots of fairly arbitrary monsters, and the mall where a great deal of the game is set might seem arbitrary), and familiarity with SH1 is more or less required for the narrative to be comprehensible, let alone impactful. Still, it is, in the end, about something just as real, and I'll not soon forget the conclusion. Plus Heather's sullen refusal to engage with the metaphysical is delightful.
75 11%
Shadows of Doubt (2023) - Rated 06 Aug 2026
An iteration on Warren Spector's "one city block" concept that almost works. Contrary to what I'd read, the underlying simulation does an impressive job of remaining consistent, and every case is pretty workable if you avail yourself of all your (admittedly sometimes tedious) investigative options. Unfortunately, one play-through is all you'll need to more or less exhaust the game's possibilities, though you'll likely get at least one memorable story out of it.
87 59%
Resident Evil 4 (2023) - Rated 27 Jul 2026
85 46%
Devil May Cry 5 (2019) - Rated 06 Jul 2026
89 74%
Angel at Dusk (2024) - Rated 06 Jul 2026
Solo-developed (I think) shmup that attempts to be a number of things at once: an introduction to bullet hell for total beginners (veering sometimes into a humorous treatise on the genre), a refinement of the dev's personal style, and a bizarre deep-future science-fiction story told in non-sequential fragments. That it arguably succeeds on all fronts is crazy impressive.
79 17%
Zone of the Enders (2001) - Rated 30 May 2026
90 84%
Dark Souls III (2016) - Rated 18 May 2026
91 92%
Silent Hill 2 (2001) - Rated 17 May 2026
88 66%
Mr. Driller DrillLand (2002) - Rated 02 May 2026
74 10%
Fable II (2008) - Rated 15 Mar 2026
This has loads of charm, and the late-18th-century setting fits Lionhead's style, which was always more caricature than storybook, much better. Sadly, it's also short, trivially easy, and tutorialised to within an inch of its life. There is some genuine complexity to the social systems, the combat, the economy, the protagonist's physical transformations, etc., but no player self-expression outside the big marquee choices, since every stat reaches its functional maximum halfway through the game.