Cyberpunk 2077

geniasis
Review by
10 Mar 2024
Not That Hot
37th percentile
80
To enter Night City is to step not into the future, but into the past’s dream of the future. Cyberpunk 2077 is a monument to a cultural impasse, a dazzling, neon-drenched confirmation that we have lost the capacity to imagine a tomorrow that does not look like a remix of 1982. It is the ultimate artifact of hauntology: a high-fidelity resurrection of William Gibson’s sprawl and Ridley Scott’s rain, rendered with a computational power that the 80s could barely conceive, yet conceptually trapped in that era’s anxieties. The year 2077, as presented by CD Projekt Red, is not a prediction; it is a temporal loop. We are haunting the corridors of a future that was canceled decades ago.

However, to dismiss the title merely as retro-fetishism is to miss the potency of its despair. The game succeeds, perhaps in spite of itself, as a perfect simulator of Capitalist Realism. In the universe of Cyberpunk, there is no "outside." The corporations—Arasaka, Militech, Kang Tao—are not merely governing bodies; they are the ontology of the world itself. The game does not ask you to overthrow capitalism; it posits that such a task is as impossible as turning off the sky. The most radical act available to the player is not revolution, but "becoming a legend," a form of hyper-individualized branding where one’s death becomes the ultimate marketing campaign.

The game’s notorious launch, defined by its shattering technical glitches, serves as a fascinating accidental text. When the police spawned out of thin air or cars fell from the sky, the "Real" intruded upon the simulation. It was a Brechtian rupture. The hype cycle that preceded the game was an engine of infinite desire, promising a virtual existence more vivid than our drudgery. When the code broke, it revealed the machinery of the spectacle. Yet, in its patched and polished "Phantom Liberty" state, the game achieves something arguably more insidious and more artistically profound: it makes the dystopia comfortable. We find ourselves admiring the rain on the pavement, seduced by the aesthetic of our own oppression.

Central to this dynamic is the figure of Johnny Silverhand. He is the specter of rebellion, quite literally a ghost in the machine. But Silverhand is also the ultimate commodity. He is the "interpassive" mechanism of the game: he performs the anti-capitalist rage so the player doesn't have to. He is a rock star terrorist, a curated image of dissent packaged into a bio-chip. Through him, the game acknowledges the horror of the system while simultaneously selling it back to us as entertainment. The narrative brilliance lies in the relationship between V and Johnny—a dialectic where the drive for survival (V) constantly clashes with the drive for ideological purity (Johnny), only to find that neither can stop the corporate wheel from turning.

Night City itself is a cathedral of depressive hedonia. The relentless bombardment of sexualized advertising, the "Brain Dance" recordings that allow users to feel the emotions of others—it is a society constantly chasing the next peak of stimulation to ward off a crushing melancholia. The city is beautiful, terrifyingly so. It captures the sublime horror of the megastructure. To play Cyberpunk 2077 is to engage with a work of art that is complicit in the very systems it critiques, a glossy, multi-million dollar product warning us about the dangers of commodification.

Ultimately, the game resonates because it feels less like science fiction and more like a documentary of our current psychic landscape, exaggerated for effect. It is a masterpiece of the "bad new," where the technology has improved, but the social imagination has atrophied. We drive fast cars through the neon rain, listening to chrome rock, aware that there is no exit ramp, and finding a strange, melancholy solace in the beauty of the cage.
Mini Review: Cyberpunk 2077 is a monument to hauntology, a neon remix of a canceled future. It simulates a Capitalist Realism where there is no "outside" to corporate power; revolution is replaced by hyper-individualized branding. Johnny Silverhand functions as an interpassive mechanism, performing anti-capitalist rage so we don't have to. It is a cathedral of depressive hedonia, a glossy product where we find melancholy solace in the aesthetic of our own inescapable cage.
Watch the Trailer