Homeworld 2

Homeworld 2

2003
Strategy
Homeworld 2 shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position. Homeworld 2 story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. (wikipedia.org).
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Homeworld 2

2003
Strategy
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Avg Percentile 53.63% from 8 total ratings

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(8)
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Rated 15 May 2018
76
71st
In of itself a solid game but a poor follow up to the last Homeworld game. We get no explanation or sense as to how culture or politics of established civilizations have changed. The world building and lore are very barebones compared to the past, at times they even recycle missions from that game. The adaptive difficulty is moronic, making salvaging feel pointless. To its credit, the game still maintains a fair deal of strategic depth and nuance but fails to capture its predecessors magic

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