Metroid II: Return of Samus
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Metroid II: Return of Samus
Metroid II: Return of Samus
Metroid II: Return of Samus
1991
Action, Adventure
A Sinister Planet Threatens the Galaxy! Battle through a sprawling underworld, seeking out every last Metroid, and build up your arsenal by discovering mysterious artefacts. Enjoy new abilities like the Spider Ball, and powerful new weapons like the Plasma Beam, as you attempt to eradicate the Metroids once and for all.

Metroid II: Return of Samus

1991
Action, Adventure
Avg Percentile 38.04% from 29 total ratings

Ratings & Reviews

(29)
Compact view
Compact view
Rated 10 May 2022
80
60th
Even despite Game Boy limitations, they still made a great Metroid. Sure, in the pantheon of the series it's probably my least favourite, but I can't sit here and say I didn't play the shit out of it.
Rated 03 Nov 2021
68
44th
I liked this one less than the first game. The sequel fixes the save game system, but it features a tiny viewport combined with huge, near-empty, sometimes non-euclidean cave areas that we're meant to hand map. The new spider ball form adds to the tedium, making you slooowly crawl across the cave walls in search of secrets. This is the first MV where I just opened up a hint map an hour into the game. The endlessly recycled minibosses and the generally pitiful difficulty also drag down the score.
Rated 26 Jan 2020
80
17th
This game just needed to not be on the Game Boy. If there was a map and more buttons to use, then this game would be pretty good. If this game came out on the SNES or even the Gameboy Color, it would be way better. Tiny screen, and everything looks the same.
Rated 16 Mar 2018
4
35th
There are some interesting ideas in this one (and it, surprisingly not Super Metroid, is largely responsible for the visual design of Samus as we know her today - just check out her sprite in this game, it's all there) and the final battle and ending are pretty cool but ultimately the kind of samey environments and overly confusing world design kind of drag it down.

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