Mortal Kombat: Armageddon
Mortal Kombat: Armageddon is the seventh main video game in the Mortal Kombat fighting game series. The game play retains many of the same elements from the previous Mortal Kombat titles Deadly Alliance and Deception, including characters' multiple fighting styles. Instead of the prescripted Fatalities of the previous games, players can now create their own Fatality from a series of gory attacks. They can also design a custom character using the "Kreate a Fighter" mode. (Wikipedia.org)
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Mortal Kombat: Armageddon

2006
Fighting
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Avg Percentile 41.29% from 30 total ratings

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(30)
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Rated 01 Mar 2018
23
5th
One of the sloppiest fighters I've ever played. Has loads of Kontent, but none of it is good. The Kore Kombat is an absolute mess made even worse by Kreate a fighter. The Kombo system is awful - doing air Kombos has no weight or momentum, hitboxes are buggy as hell, and mekhanically every attack feels really stiff. Even the fatalities got butchered with the bland "kreate a fatality" system. Despite some dekent presentation, this game was Konsidered awful even by the standards of MK fans.
Rated 10 Jan 2020
50
27th
The opening cinematic is one of the coolest PS2 cutscenes, hands down. The campaign is almost cool, but they stuck you with the blandest character in the first franchise and playing as just one dude the whole time is boring when you've got such a huge roster of characters.
Rated 17 Mar 2018
20
3rd
The story mode was a fun idea, but they dropped the ball on so many elements. No signature fatalities, (and of course none of the other finishers) which is the whole way the series made a name for itself, garbage endings, weak story material, and overall samey characters. If they could have just addressed those problems, this had so much potential to be the be-all end-all Mortal Kombat game. Thankfully, the series would be fun again by #9

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