Silent Hill 4: The Room
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Silent Hill 4: The Room
Silent Hill 4: The Room
Silent Hill 4: The Room
2004
Action, Adventure
Silent Hill 4: The Room is the fourth installment in the Silent Hill survival horror series. The game is similar to the past entries in terms of atmosphere, never letting the player know what's behind the next corner or down the street. Aside from the traditional third-person-view, there is now a first-person mode which is used to control the main character when he is in his apartment. Objects that can be interacted with are highlighted by eyeball icons. The previous games in the series have mostly been about exploring the town and solving puzzles, but this installment has much more combat involved. There are more enemies in a given area, spread in cramped spaces. The main character mostly uses a standard Silent Hill arsenal of weapons, such as the steel pipe, pistol and a golf club.

Silent Hill 4: The Room

2004
Action, Adventure
Avg Percentile 48.95% from 57 total ratings

Ratings & Reviews

(57)
Compact view
Compact view
Rated 25 Jun 2020
65
19th
hahaha. what a story mark.
Rated 10 May 2022
90
85th
I think this is an underrated Silent Hill. It's my second favourite.
Rated 08 Feb 2022
80
47th
Far from the worst in the series, but still the beginning of a downhill slide that the series never recovered from. The gameplay was a huge improvement for the series, and the level-based structure did a lot to break up the monotony the earlier games were sometimes guilty of, but there was also something to this game that made it feel like a lesser Silent Hill experience.
Rated 30 Oct 2020
62
52nd
The Room is an attempt by Team Silent to shake up their usual formula and it works to partial effect. Leaving an open world was a huge mistake as while the linear design allows for more set-pieces, the moment-to-moment gameplay is still bland. I wish these guys would have been able to keep going, even though the trend was pointing down. Konami just can't help but ruin everything.
Rated 23 Sep 2018
80
36th
I love the concept, but the overall linear level design and focus on combat kinda kill it for me.
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