Croc: Legend of the Gobbos
Notable for being an early example of a 3D platform game, Croc: Legend of the Gobbos began development as a concept for a 3D platformer in which the player controlled the character Yoshi from Nintendo's Super Mario series. The concept was pitched to Nintendo by Argonaut, but was ultimately rejected by the company, ending Argonaut's relationship with Nintendo and prompting them to design a new character and retool the game as an original property. (wikipedia.org)
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Croc: Legend of the Gobbos

1997
Platformer
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Avg Percentile 25.3% from 27 total ratings

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(27)
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Rated 18 Feb 2018
55
18th
If it feels like a Mario and Sega clone, that's because it was (Croc was pitched to Nintendo as a 3D Yoshi platofrmer - and rightfully rejected). Its worst characteristic was its boredom.
Rated 19 Feb 2018
55
36th
An oddball game that isn't popular but for some reason, a lot of people have nostalgia for it. That said, the game is pretty run of the mill as far as platformers go. In some areas, the controls are fine but when the game demands you to do some tight platforming it becomes painful to play. The level design isn't inherently bad but it's also not particularly good either.Croc is a platformer that's just painfully average in an era where it had to compete against superior games like Mario and Crash
Rated 19 May 2019
10
2nd
Unplayable because of the controls. The enemies move too fast for how fast you move and the hit detection is bad. It's also hard to judge how far platforms are.
Rated 13 Sep 2020
60
7th
I was an N64 kid but I definitely remember having some fun times with this one on my cousin's PlayStation as an 8 year old therefore it's the only good PS1 game shut up go away

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