Metal Gear Solid 5: The Phantom Pain
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Metal Gear Solid 5: The Phantom Pain

Metal Gear Solid 5: The Phantom Pain

2015
Action, Adventure
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Metal Gear Solid 5: The Phantom Pain

2015
Action, Adventure
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Ratings & Reviews

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13 Jan 2018
75
85th
the best in the series in terms of control, and abducting entire bases as Asia blares from your anachronistic iPod is the kind of hokey schlock that 2015 MGS should be doing. but it also feels like the engine would have been better served with an original property. it's the best Metal Gear -game-, but it's also the worst -Metal Gear- game. if the latter does not matter to you, it will be your favorite in the series. if the former does not matter to you, well, it's better than 4.
20 Nov 2019
60
50th
The most advanced and technically proficient Metal Gear is also certainly the worst on a narrative level. The ending sucks ass and ends the franchise on such a bummer note that I need to replay the good entries to wash the taste out of my mouth. The gameplay is solid(snake) enough to still make this worth playing for sure.
16 Jan 2018
49
10th
Solid gameplay mechanics, probably the best of the series, but instead of progressing through a series of new locations like the past games, MGS:5 asks you to repeatedly play through the exact same locations with different mission objectives. Add in the need to build Mother Base and Phantom Pain suddenly develops into a grind that I didn't enjoy and so I gave up and I don't expect to return. With the way Kojima left Konami, it's likely this is an underwhelming swansong for a great franchise.
13 Jan 2018
35
9th
I had fun for a short while. The stealth mechanics felt fresh and neat but the game drags on forever and places everything it possibly can in the way of doing the enjoyable stuff. There is way too much travel back and forth in the least exciting open world I've ever seen. I spent so much time collecting and developing unnecessary junk and the plot barely exists... I admit I might just be too attached to the older MGS style, but I found this made a good first impression and then became a chore.
21 Sep 2026
95
97th
arguably the most interpretive game ever made, read DA Hall's essay and watch Futurasound Productions videos for more insight
18 Mar 2026
93
26th
Great open world gameplay! Story is good until chapter 2, though.
28 Dec 2025
80
19th
Just because it's incomplete
31 Oct 2025
79
44th
Hmm what does this mean that I've only gotten through the first act of this game, and it's been years...?
17 Aug 2025
100
83rd
Kojima’s open-world masterpiece—where Fulton-ing goats, ”kept you waiting, huh?”, and ”SKULL FACE” monologues collide with buttery-smooth stealth. The missing Chapter 3 hurts, but the ”Quiet’s final mission” wrecks souls.
30 Oct 2020
70
69th
I wish I could say everything about this game is great because the stealth mechanics are the best in the history of video games, quote me on that. However, the Metal Gear parts of this game are lacking to the point of being boring and the multiple "messages" that haphazardly manifest by the end is so horrible it almost feels like satire. A sad end to Kojima's time with Konami because the potential leaps off the screen and was never fully realized.
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