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Tom-Clancys-Splinter-Cell-Chaos
Tom-Clancys-Splinter-Cell-Chaos

Tom Clancy's Splinter Cell: Chaos Theory

2005
Stealth
Chaos Theory is the third game in the Splinter Cell series. The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates as opposed to simply knocking them out. (wikipedia)
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Rated
79th
88
Can we have more very well made stealth games please?
Rated
24th
62
Chaos Theory maintains the hallmark of Splinter Cell – the near-constant use of infrared vision. However, just in case anyone was getting too happy about that, the game decides to replace exotic locations of previous installments with some bunkers and other delightful gray-brown environments. For the game's levels, while there might be some exception, it's still very linear for a stealth game. Hopefully, Sam Fisher has some moves and gadgets that inject a touch of variety into the gameplay.
Rated
98th
95
Chaos Theory has some of the most intelligent ai in any game I've played with brilliant level design that has multiple routes and clever usage of lighting and sound. The open-ended nature of the level design makes it far more interesting than Pandora Tomorrow's linear paths and Chaos Theory builds upon its mechanics by giving you more options and tools to adapt to any situation, especially as being spotted is made more dynamic. The multiplayer, both co-op and competitive, were also stellar.
Rated
72nd
80
You mean i get to sneak and snuff in coop? Fuck yeah, sign me up!
Rated
87th
4
More 'shooty' than the others and had fun in the co-op campaign with an old flat-mate, good times.
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Submitted byag0stomesmerAg0stoMesmer on 10 Mar 2018
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Last modified by:howabehowabe on 20 Apr 2019