Hotline Miami

Hotline Miami

2012
Shooter
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
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Hotline Miami

2012
Shooter
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Avg Percentile 53.5% from 378 total ratings

Ratings & Reviews

(378)
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Rated 16 Jan 2018
90
94th
I WAS BORN IN THE U.S.A. Super cool puzzle game. If you call it a puzzle game people will think you're highbrow but you're really just there to see how many bald men you can scalp with a screwdriver to thumping techno
Rated 12 Jan 2018
80
50th
At times confusing and punishingly difficult, It's surreal Lynchian storytelling, great soundtrack, and rad retro 80s aesthetc, defintely make it a unique experience worth checking out.
Rated 15 Jan 2018
72
34th
Incredibly challenging at times but it's such a wild story and 80's feel that it's worth plowing on.
Rated 15 Jan 2018
80
73rd
Game is fast and brutal, soundtrack is a perfect 100.
Rated 13 Jan 2018
90
86th
Hotline Miami is a weird developer (cactus) finally making it. The story is sufficiently weird and full of violence, but this is actually a rather intelligent game. The shoostin' plays out more like a chess game, having to plan your next move before you enter a room. On the surface it just looks like a gory top-down shooter but dig deeper and there's some depth here.
Rated 05 Feb 2018
82
29th
A very challenging and bloody top-down shooter. Great music and aesthetic af visuals make this worth playing through at least once.
Rated 26 Jan 2018
65
58th
One of those games that I want to enjoy but I don't. I like its style but I get bored playing it.
Rated 16 Jan 2018
85
92nd
Great 80's style and the weird as hell story is effectively compelling and even creepy when it wants to be. Gets bonus points for having my favorite video game soundtrack ever.
Rated 19 Sep 2018
85
50th
Some of the best in game music around
Rated 02 May 2023
50
24th
Great music and I love the hyper-violence but ... it also lacks any real depth, the story is impenetrable and there are only 3 or 4 types of villains. I've also never been sold on the overhead perspective in video games.

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