Ghost of Tsushima (2020)

Ghost of Tsushima is an action-adventure game developed by Sucker Punch Productions. (wikipedia.org)
Game Information
Genres: Action, Adventure, Stealth
Developer: Sucker Punch Productions
Publisher: Sony Interactive Entertainment
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Ghost of Tsushima belongs to 9 collections
1. Nominee - Game of the Year - The Game Awards (public: moderated by howabe)
2. BAFTA Best Game winners and nominees ~o~ (public: moderated by 5Z5qjRCfM2)
3. Console games that run at 60fps (public: moderated by moviepatrick)
4. SXSW Nominee - Excellence in Narrative (public: moderated by moviepatrick)
5. Impressive Cinematic Graphics (public: moderated by moviepatrick)
6. Feudal Japan Games (public: moderated by Veterini)
7. Open World Video Games (public: moderated by Veterini)
8. PS4 Backlog (private: caffe)
9. d (private: apspiderboy)
Browse the full list of collections
Date | User | Rating | |
Jul 02 | ![]() |
chux8r | 90 75% |
Jun 23 | ![]() |
IronMAN | 90 76% |
Jun 08 | Kevin Ruffo | 70 23% |
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Jun 05 | ![]() |
bisterd | 85 51% |
May 28 | ThirdAct | 100 98% |
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May 16 | Aventinus | 82 89% |
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Apr 22 | SuperBob5000 | 91 59% |
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Apr 21 | ucankabak | 92 95% |
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Apr 12 | Nab4real | 80 27% |
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Apr 12 | ![]() |
justb3c | 1 31% |
Feb 23 | ![]() |
BramAn | 80 79% |
Feb 21 | ![]() |
Lurasans | 87 73% |
Feb 18 | ![]() |
oldscotland | 88 48% |
Jan 06 | kappaross123 | 85 13% |
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Dec 19, 2021 | ![]() |
Challe_P | 4 62% |
Nov 30, 2021 | ![]() |
PLYGNfiction | 75 39% |
Nov 12, 2021 | ![]() |
Zappler | 70 40% |
If your looking for a open world that moves the genre forward, this isn't it. Expect cookie cutter ubisoft style objectives and little reason to "exist" and immerse yourself into the world. The story is mediocre at best. What this game does well, though, is the combat. Leagues above most other games on the market. The combat alone makes this a game worth experiencing and completely overshadows the blander aspects of the game. The art direction stands out as well, though not as much as the combat
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Nov 05, 2021 | Our_Steve | 30 14% |
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Oct 26, 2021 | FiratCelebi | 90 68% |
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Oct 14, 2021 | ![]() |
medium123 | 100 95% |
Sep 29, 2021 | ![]() |
Jonwashere | 5 35% |
Aug 21, 2021 | ![]() |
jeff_h | 8 85% |
Aug 18, 2021 | ![]() |
IMDBv2 | 93 96% |
Aug 11, 2021 | sin133 | 95 0% |
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Aug 07, 2021 | ![]() |
1mpatient | 81 42% |
Jul 09, 2021 | moviepatrick | 95 88% |
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Jul 08, 2021 | ehdrive | 80 63% |
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Jul 01, 2021 | glitchwave | 79 88% |
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Jun 12, 2021 | TheStraub | 89 86% |
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Jun 01, 2021 | yusufklks | 84 63% |
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May 30, 2021 | Pacal_II | 60 12% |
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May 14, 2021 | ![]() |
MCUser | 92 99% |
May 14, 2021 | umutAU | 90 60% |
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Apr 30, 2021 | ![]() |
Doruk Akçay | 82 60% |
Apr 30, 2021 | ![]() |
unaga | 95 50% |
Apr 29, 2021 | kinokoopa69 | 88 79% |
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Apr 23, 2021 | bayhan2000 | 80 74% |
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Apr 10, 2021 | ![]() |
gbastos | 95 97% |
Apr 05, 2021 | Nullpyre | 90 46% |
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Mar 21, 2021 | ![]() |
JSchlansky | 85 92% |
visually stunning. This was such a great world to simply exist inside of. I hardly ever fast traveled or even used the horse because it felt wrong to speed through such gorgeous environments. I spent hours just exploring the island without even fighting a single enemy. If there's anything that's missing, it's more gameplay components outside of the combat, beefed up dialogue, and NPC interaction or missions that played out in ways other than: 'go here then kill the guys' over and over.
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Mar 21, 2021 | b3rtu | 80 69% |
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Mar 15, 2021 | unalub | 80 69% |
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Mar 11, 2021 | ![]() |
lucas M. | 79 28% |
I can see why so many people love it. But it's still the old Ubisoft formula of open-world. I do appreciate the developpers decision for a more slow-paced and contemplative approach to world exploration. The combat system is also really nice.
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Mar 10, 2021 | ![]() |
hristos | 85 74% |
Feb 07, 2021 | bocaci | 92 71% |
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Feb 05, 2021 | ![]() |
JeremyJahns | 70 41% |
Jan 16, 2021 | ![]() |
yufufi | 60 8% |
Assassin's Creed Odyssey with a Japan skin. There are definitely clever elements that kept me going but wasn't enough to make it til the end.
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Jan 13, 2021 | Gerdium | 90 78% |
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Jan 11, 2021 | akmeric | 83 28% |
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Jan 05, 2021 | ![]() |
muratkrks | 75 58% |
Jan 02, 2021 | ![]() |
p00q | 80 57% |
Oct 21, 2020 | ![]() |
TheShiznit | 63 83% |
Oct 09, 2020 | ![]() |
morphinapg | 76 65% |
This game I think at times was a little too difficult on default settings, even with every upgrade. I loved the way gameplay worked though. Visually, it's mixed. The lighting is incredible, as is the atmosphere and the particle effects, but detail is rather low, with most areas repeating the same objects. Some cutscenes aren't as impressive while others are great. Story has some great moments, mostly towards the end, but starts a little slow imo. Overall, could be better, but was still solid.
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Oct 02, 2020 | ![]() |
YSinq | 81 40% |
Sep 19, 2020 | arcagur | 85 63% |
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Sep 14, 2020 | ![]() |
Tds4a | 3 50% |
Sep 13, 2020 | ![]() |
Bown | 85 67% |
Very enjoyable exploration and combat with a largely subpar story, but honestly, having some of the best traversal of a big-ass map ever counts for a lot.
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Sep 07, 2020 | ![]() |
guy piranha | 75 50% |
Following up RDR2 with an open world experience as empty and formulaic as this is hardly forgivable, especially because it LOOKS great and the japanese samurai-movie flair is spot on. It doesn't really compensate with a gripping storyline, either. BUT! The fighting is stylish and flawless, killing off a group of goons rarely felt more satisfying, especially after stand-offing the first few. The stealth mechanics are relatively solid, but it's going toe-to-toe that really sets things apart here.
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Aug 30, 2020 | ![]() |
Bunken | 80 64% |
Aug 27, 2020 | ![]() |
CHartwell | 9 85% |
Aug 20, 2020 | Geniasis | 85 60% |
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Aug 17, 2020 | ffosb22 | 90 90% |
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Aug 09, 2020 | LordScrodin | 91 68% |
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Aug 09, 2020 | rtsimp | 6 0% |
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Aug 07, 2020 | ![]() |
Florin92 | 76 0% |
Jul 30, 2020 | ![]() |
Obdurate | 75 45% |
Visuals are outstanding, combat is fun, level progression is decent. Story is okay. I do enjoy this but my open world fatigue continues and I don't think this brings anything new to the formula. Cinematic nature gets tiring due to open world design repetition. Accentuate the cool shit by not drowning it in that, because it's pleasing the first few times you see something, then I wanted to skip it. Samurais and mongols, awesome, I think I would have preferred a more linear, epic experience.
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Jul 27, 2020 | ![]() |
Daigoro | 9 97% |
Jul 26, 2020 | ![]() |
apsays | 65 63% |
Jul 23, 2020 | ![]() |
MetaCritic2 | 83 73% |
Average Percentile 62.33% from 69 Ratings | ![]() |