Hellblade: Senua's Sacrifice
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Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
2017
Action, Adventure
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior's brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Hellblade: Senua's Sacrifice
2017
Action, Adventure
Your probable score
Average Percentile: 52.99%
A harrowing masterpiece of psychological horror and raw emotion. Senua's journey through Norse hell is elevated by groundbreaking binaural audio (the voices feel real), mo-cap acting that redefines immersion, and combat that mirrors her fractured psyche. The puzzles are meditative, the story is devastating, and the ending lingers like a scar.
07 Aug 2025
There's a lot I like about this. The audio in particular is really well designed, the binaural headphone audio was great, although I would have liked better surround sound support. There were a few issues with performance and stuttering even on much better specs than the game demands. I think the story could have been better. I like the character here, but it seems very barebones in storytelling. Visuals are incredible even 7 years later.
03 Jan 2025
A genuinely disturbing portrayal of mental illness is dampened by the vanilla combat and ho-hum puzzles. A sense of dread and a phenomenal performance from the lead actress may be enough for you to see the end.
04 Oct 2024
Playing this with a 5.1 sound system was a privilege.
21 Aug 2024
Interesting experience. Gameplay, especially combat, isn't particularly interesting, but the production value is really high, with great visual and audio presentation.
22 May 2024
Points for originality, but the execution could be better. I played on PC, where the performance is so-so; the framerate is kind of jerky, and in a game that's asking you to do parries that's just not a good experience. Also the puzzle design can be obtuse. Needs more signposting and some better playtesting.
22 Jan 2024
Excellent soundscape, unconventional story. Unfortunately marred by uninspired puzzle design.
12 Jun 2022
Excellent from an artistic perspective, decent from a gameplay perspective. The combat is extremely repetitive and the puzzles are boring, too easy, and take too long with Senua's slow walk/jog speed. The threat to erase all your progress if the infection reaches her head is a good motivator to stay alive, but it made it feel extra cheap when Senua keeled over and died once while literally walking down an empty path, no enemies around or anything, just a random glitch death.
24 Mar 2022
some great stuff, coulda been 90+ if more like rpg and less annoying puzzles, some were still great, and the combat could be too overwhelming which made it fun when you start getting OP. then starts getting overwhelming again but they were on the right track. i like how the game didnt teach you a lot. the first time she said "behind you" or whatever lool. those voices stopped having the same effect too.
22 Nov 2021
Hellblade is just a boring game to me. Nothing about its design, presentation, gameplay or story is inherently offensive to my sensibilities; I just never find myself wanting to get back into it. It's primarily a puzzle game, and I generally have 0 patience for puzzles. It also has some very lacklustre combat moments. Its theme around mental illness, a topic that usually interests me, has done nothing to intrigue me, so I reckon the story here isn't terribly well written. VR mode is sick, though
08 Nov 2020
I don't really like the whole Norse mythology being taken super seriously thing so I wish they had told a story about psychosis using basically any other genre but the sound design is SO good and it's remarkable that this was made by such a small team
13 Sep 2020
Something special, love the setting and soundtrack. Would like to see more of this.
19 Apr 2020
It's an important game to play because of the way it treats mental illness. It has excellent sound and artistic design, so from a purely artistic standpoint it is a triumph. It's just that the combat is repetitive and shallow while the core puzzle solving is boring.
13 Jan 2018
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