Super Castlevania IV

Super Castlevania IV

1991
Action
Platformer
Super Castlevania IV is a platform game developed and published by Konami and the first Castlevania game for the Super Nintendo Entertainment System. (wikipedia.org)
Your probable score
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Super Castlevania IV

1991
Action
Platformer
Your probable score
Avg Percentile 60.4% from 58 total ratings

Ratings & Reviews

(58)
Compact view
Compact view
Rated 10 Feb 2018
90
94th
I'd jam this cart into an 8-track player and hope for the best.
Rated 15 Feb 2018
8
92nd
The music in this game remains ear-meltingly awesome and it's a nice challenging platforming action playthrough too. This was where the potential in the proof of concept that was the rough original NES Castlevania was truly achieved and honestly it could be pretty strongly argued to still be my favorite non-Metroidvania Castlevania nearly thirty years on.
Rated 23 Sep 2019
7
77th
So fun for its era! Great music, fun as it gets. Hard af though.
Rated 03 Dec 2022
80
49th
best controls yet. the first few stages are wonderful. You feel super powerful and can one hit enemies, but as the game progresses you require an extra hit for all enemies and it became a chore. And finally the most pain in the ass and ruin most of the fun is back: Instant death. So anything that revolves around instant death mechanic sucks really bad. Pit falls, spikes, knock backs, stairs. Stairs are still really bad. The toughest enemies are the levels. Bosses are easy till the final two.
Rated 06 May 2018
81
69th
This game really learned from the shortcomings of former titles and made a large, playable world mixed with good story elements.
Rated 19 Apr 2018
64
51st
A good but insanely overrated game. While the game doesn't feel as sluggish and clunky as its NES counterpart, the 8 the way whip (as cool as it is) makes the old NES level design into a joke and is overly abusable. Aesthetically the game is far more boring compared to other CV games despite the technical polish, even games like CV3 are better. The level design just doesn't work with the game's mobility, overly linear and thoughtless enemy It's basically toothless CV1/CV3.
Rated 25 Apr 2021
80
48th
I really don't like the whip gimmick. Can't jump on stairs. Decent levels.
Rated 22 Jun 2019
83
78th
A Belmont with some real mobility was a breath of fresh air, and allowed for some much more interesting platforming challenges, set in a presentation that really made the most of the early SNES aesthetic—from the quaintly gimmicky Mode 7 rotation level all the way up to the unmistakably synthy soundtrack that proves to be the game's most enduring asset.
Rated 11 Oct 2019
60
47th
Played the first level, was quite boring. Movement is slow, controls are clunky, don't give you enough freedom of movement, enemy movements is often irritating, especially given the restricted player movement. Enemies also do too much damage, and you can sometimes fall into impossible situations were you get trapped and die.

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