Papers, Please
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Papers, Please
Papers, Please
2013
Papers, Please has the player take the role of a border crossing immigration officer in the fictional dystopian Eastern Bloc-like country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries. (Wikipedia)
Papers, Please
2013
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As a video game, Papers, Please has a ton of issues and some of the ideas presented were a little lost on me but the moments of clarity that shine through during certain moments in this game are among the most profound I've ever experienced. I might never live in a totalitarian state but boy do I suddenly have an idea of what that means.
04 Jan 2021
Very compelling gameplay, despite it just being to compare different documents against each other. The choices you have to make are great too, they really feel important. Replayability is hampered however by the game no't telling you where to pick up each quest, you just have to know and the gameplay does get a bit tedious, so its annoying to have to wade through the gameplay just to get to the next story bit you want to see.
04 Oct 2019
interesting gameplay loop but horrible politics for such a politically-minded game. all sympathy goes to the border staff, almost none for the immigrants, who seem to be awfully prone to terrorism, those pesky foreigners. and imagine doing the whole soviet aesthetic thing for a game about border control in friggin 2013? glory to arstotzka, hardy har har. whatever.
16 Jan 2019
One of the most charming, yet frustratingly difficult speed-memory games I've ever played. Checking the passports of entrants to communist Arstotzka is as simple as it gets; until a wealth of different modifiers complicate your inspection process. Visas aren't valid from one country, workers need to have certain stamps but only from another country, and needing to let certain people through regardless of failed papers add a wealth of complexity to an otherwise simple gameplay loop.
01 May 2018
A bizarre game. It presents moral decisions in a nuanced and interesting way, often expecting the player to ponder what the ramifications of their actions could be. I dug how the game would tell its story through gameplay, even if the gameplay itself was pure drudgery... but it's drudgery that oddly becomes enjoyable after some time. It also has a very good difficulty curve, easing you into the harder border checks over time.
28 Jan 2018
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