Half-Life
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Half-Life
Half-Life
1998
Action, Shooter
Dr. Gordon Freeman doesn't speak, but he's got a helluva story to tell. This first-person roller-coaster initiated a new era in the history of action games by combining engrossing gameplay, upgraded graphics, ingenious level design and a revolutionary story that may not be all that it seems, told not through cutscenes, but through the visual environment.
Franchise:
Half-LifeAKA:
Half LifeHalf-Life
1998
Action, Shooter
Your probable score
Average Percentile: 63.75%
I'm glad the game box let us know that the guy we play has a goatee, otherwise we wouldn't know he's cool. I still have flashbacks to the countless times I forgot the game didn't have a checkpoint system, or the times I accidentally quick-saved while falling off a ledge and fucked up the whole space-time continuum.
24 Dec 2019
The game boasts a lot of cool enemy design and a variety of ways to tackle levels. The ai is really clever even by todays standards, being capable of setting up ambushes and flanking maneuvers among other things. For as enjoyable as combat encounters are, there's some things about this game that is aggravating such as awful, overly slippery platforming and some annoying level/enemy design around the end. Still, this is an exemplary FPS that I give far higher praise to than its sequel.
02 Dec 2019
In Half-Life, the corridors hum with indifferent machinery while chaos blooms without reason. Its seamless gameplay dissolves the line between silence and violence, binding us to a world that neither explains nor redeems itself. In confronting its absurd design, we find a strange clarity: survival is meaning enough. - Full Review
20 Dec 2023
You fight through hordes of enemies so that you can fix machinery, rince and repeat until the end. There are a lot of cool features in this game, varied enemy types, weapons, environments, gags, platforms, etc but I didn't much care for these. The music was very hype though. Generally disappointed and thinking maybe games aren't for me. Isn't this supposed to be the GOAT. It was pretty weak. Also someone said that this was "story rich", where's the story?
18 Apr 2022
Certainly a well-crafted and influential model for its genre. As far as gameplay, it featured an interesting variety of weapons, as many games of the time did, but also a more interesting variety of enemies than most. But what really made it stand out (and what set the course for so many FPSs to come) was how plot is pushed along in-engine via scripting, and the various ways (some more subtle than others) that it ushers you along its deceptively linear paths.
15 Oct 2020
A solid but inconsistent game that has some very good mechanics, even all these years later. The problem is that it doesn't seem at that well thought-out in the big-picture sense. No checkpoints or autosaves make this a frustrating game to replay and at the end it veers into 3D platformer territory when it does not have the mechanics to carry it. The puzzles, however, are quite well-considered though, and help make up some of the difference.
22 Oct 2018
The game design, AI, graphics and sound were all completely brilliant for their time. Now there's an endless stream of add ons. follow ups, imitators and new games either utilising the Half-Life engine in some respects, or taking their inspiration directly from it. That's quite a legacy.
22 Feb 2018
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Franchise:
Half-LifeAKA:
Half Life
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