Zelda II: The Adventure of Link

Zelda II: The Adventure of Link

1987
Action, Adventure
A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.
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Zelda II: The Adventure of Link

1987
Action, Adventure
Your probable score
Avg Percentile 34.04% from 103 total ratings

Ratings & Reviews

(103)
Compact view
Compact view
Rated 21 Jan 2018
70
54th
I AM MINI REVIEW.
Rated 24 Jan 2018
60
57th
I don't know what it says about a game's legacy when the most common refrain is "not that bad," but it, well, isn't. there's a lot to like here. in fact, there's a lot MORE to like than the first installment of the series, and the idea that this is somehow a black sheep in the franchise seems misguided when many of the more recent installments take inspiration from this more than the original game. the fluidity of the combat makes it fairly fun to this day.
Rated 05 Feb 2018
66
33rd
The mechanics - incorporating overworld and side-scrolling with some in-town exploration - are shockingly different than the original, which explains the well-tread, historical feeling of alienation. But like all underdogs, there's a charm in its weirdness. Worth a revisit.
Rated 24 Oct 2018
49
31st
This was certainly different for a Zelda game. It isn't a bad side-scroller as far as the combat goes. The open world is pretty solid too. It's just too scattershot to consider it a great addition to the Zelda franchise.
Rated 03 Apr 2019
50
24th
A lot of good mechanics but ridiculous what they expected you to do just to beat the game. The (practically) unavoidable overworld enemies is a bad mechanic too. I used save states and enjoyed it overall, but I never would've even tried to finish it if I'd been playing it on a real console.
Rated 02 Feb 2018
44
24th
The game is at its best when it demands you to position yourself in a specific manner, but most of the time you're only relying on a few setups in most encounters. Structurally it's not that interesting; it's basically just NES Zelda but with a map designed like a typical JRPG of that era bolstered by cryptic shit of early Zelda. I suppose it does start to pick up later in the game, but most of the game is so one note and boring to me I just can't bring myself to like this.
Rated 29 Jan 2018
5
51st
There is a lot of interesting ideas here in its big world and experience/level system and huge palaces and myriad of villages and secrets, but ultimately I found it very frustrating!
Rated 07 Apr 2018
70
54th
The change in perspective may have thrown some for a loop, but it's still a solid game that remains true to the spirit of the original. Arguably, it's a more sucessful attempt to bring the series in line with then-current action-adventure practice than, say, Castlevania II.
Rated 06 May 2018
76
43rd
This is one of the Nintendo Power titles where I feel like the game's made opaque just so you'll wander around (and they call that fun gameplay? Not so much for me in this one). Neat to have the perspective change to side-scroll action adventure, but I rather liked the top-down of the first. Is it a bad game? No. But it could've been constructed more solidly. 'I am Error.'
Rated 04 Dec 2019
0
2nd
Did not like this as a kid.walk here go into a level rinse and repeat.
Rated 01 Oct 2018
80
59th
One of the only Zeldas I've ever really liked and it probably has to do with the fact that it had that side-scroller dungeon crawling and was more of an RPG. The normal Zelda formula doesn't generally do it for me.
Rated 23 Sep 2019
3
20th
Oh no why.

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