Dark Souls
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Dark Souls
Dark Souls
2011
Action, Role-Playing
Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking on a perilous journey to uncover the secrets of the cursed land of Lordran.
Expansions:
Dark Souls: Artorias of the AbyssFranchise:
Dark SoulsDeveloper:
FromSoftwarePublisher:
Bandai Namco EntertainmentDark Souls
2011
Action, Role-Playing
Your probable score
Average Percentile: 64.77%
On balance, I think I liked 'Demon's Souls' a little more; the highs here are much higher (the slowly unfolding interconnection between the pre-Lord Vessel areas is just one of the medium's crowning achievements) and the lows much lower (Lost Izalith's demon clone stamp), but the relative simplicity of the older title sells its crepuscular, apocalyptic melancholy somewhat better. Both have an equally impressive understanding of the ambiguity and aporic nature of folklore.
10 Feb 2025
This game is one of the most influential for a good reason. Although further fromsoft and soulslike games refine the formula into something better, this game will eternally have that charm and quality I've never seen after it. Playing it for the first time massively changed my taste in games, despite its flaws
08 Feb 2025
In its labyrinth of ash and steel, the game mirrors life’s indifference. Every step resists, every victory feels absurdly fragile, yet luminous. The silence between bonfires is more honest than triumph: we persist not to conquer but to endure, and in endurance discover a defiant beauty against the void.
08 Jun 2024
First and foremost, the level design of this game is outstanding - the way all areas are interconnected in a genuine living setting is astounding. Aside from a few moments, nothing seems unfair difficulty-wise, and while deaths were common, everything felt like it could be overcome by utilising the game's mechanics and items, and figuring encounters out is satisfying. I don't think I'll be replaying this any time soon, but I'm glad I did play through it.
22 Nov 2021
I'd give the first half of this game a very solid 100 and the later half a disappointing 65. Fortunately, the first part carries the experience. Play it if you like Fromsoft, maybe skip it if you're not entirely interested. This is where the Soulsbourne genre kicked off, there's a lot of history and nostalgia surrounding this game and for that its worth playing, but it isnt an essential experience if you're only interested in gameplay as it's all been drastically improved upon in later titles.
12 Nov 2021
My favourite game of all time, and the video game equivalent to comfort food. Combat is juuuust slow and weighty enough, with juuust enough depth, plus eight bajillion build options. Fantasy is dark, but not TOO dark, while managing to respect the genre's conventions and subvert them without being irreverent. That being said, Lost Izalith and, to a limited extent, Tomb of the Giants prevent this from being literally perfect. So, a 90 it is.
08 Dec 2019
wish i waited and played the remastered version but i loved it. wish i finished it lol. loved my tetsaiga even though that broke it. upgrading weapons. they all feel different. the difficulty and old school design/style. builds and progression took too many guides for me though. and some things were annoyingly hard
09 Apr 2019
If this game ended right after Anor Londo, I'd be thrilled about it. As it stands, I've found that the combat eventually does get a teensy bit stale (*ducks*). The fact that most builds are complete long before the endgame and that the "itemization" really boils down to "beeline for one of the most accessible weapons and armor sets and farm shards" contribute to my impression that DS1 is a bit poorly paced.
12 Jun 2018
A great "sequel" to Demon Souls with many improvements without sacrificing what made the game so enticing in the first place. There is nothing quite like playing through a souls game the first time through. I'm glad it's getting a remaster so I can own the whole series on PS4 and it will be fun to play some PVP with the DS1 mechanics as I didn't really PVP until the third game.
03 Feb 2018
I've always appreciated certain aspects of the Souls series, such as the way it incorporates multiplayer. The visuals are good with sound environmental storytelling. Having lived through the older days of video gaming I'm less inclined to love really hard games, so I don't feel the same satisfaction as some other people. And I think the combat is really really clunky and just not fun because of it.
13 Jan 2018
More Information
Expansions:
Dark Souls: Artorias of the AbyssFranchise:
Dark SoulsDeveloper:
FromSoftwarePublisher:
Bandai Namco Entertainment
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