Dark Souls
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Dark Souls

Dark Souls

2011
Action, Role-Playing
Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking on a perilous journey to uncover the secrets of the cursed land of Lordran.

Dark Souls

2011
Action, Role-Playing
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Ratings & Reviews

Compact view
13 Sep 2020
85
67th
There are elements that come off as dated now but you can definitely see why this was so acclaimed and influential. Sen's Fortress can fuck off forever though.
21 Oct 2018
92
99th
The best game of its generation, at least in my opinion. Dark Souls weaves all the elements of a video game together to form a rich, wonderful tapestry which could only exist in its medium. This is a game that deserves to be played to understand the experience.
13 Jan 2018
68
13th
I get the appeal, and I totally understand why this would be someone's favourite franchise, but it's not for me.I never had the patience to learn the game on it's own term or to be able to deal with it's trial-and-error learning curve.
10 Aug 2026
80
40th
Peak
14 Aug 2025
69
52nd
At first it's interesting, but quickly becomes boring. No real story to speak of, just endless grinding.
23 Mar 2025
80
5th
It was a foundational game, and there are so many great things about it. And there is The Bed of Chaos and various other half-finished aspects.
10 Feb 2025
93
97th
On balance, I think I liked 'Demon's Souls' a little more; the highs here are much higher (the slowly unfolding interconnection between the pre-Lord Vessel areas is just one of the medium's crowning achievements) and the lows much lower (Lost Izalith's demon clone stamp), but the relative simplicity of the older title sells its crepuscular, apocalyptic melancholy somewhat better. Both have an equally impressive understanding of the ambiguity and aporic nature of folklore.
08 Feb 2025
85
0th
This game is one of the most influential for a good reason. Although further fromsoft and soulslike games refine the formula into something better, this game will eternally have that charm and quality I've never seen after it. Playing it for the first time massively changed my taste in games, despite its flaws
02 Sep 2024
4
11th
Not for me
08 Jun 2024
94
89th
A monolith of friction against the "smoothness" of modern consumption. Lordran is a hauntological mausoleum, a world suffering from a terminal inability to end. Its silence evokes the Eerie—a "dead mall" on a theological scale. The game’s punishing mechanics are not merely a test of skill, but a materialization of precarity. It formalizes the melancholia of capitalist realism: the exhausting labor of propping up a crumbling system because we cannot conceive of a world beyond it. - Full Review
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